随机选择物体并更改所选物体的颜色。

我有4个圆,目前是黑色的 {'c1','c2','c3','c4'}。我要设置其中一个圆被选择并将其颜色从黑色变为红色。我已经设法使其打印圆列表中的随机实体。但我无法使它更改随机选择的圆的颜色。抱歉,我还是个新手。

local composer = require( "composer" )
local scene = composer.newScene()

-- "scene:create()"
function scene:create( event )

    local sceneGroup = self.view

    local backgroundimg = display.newRect( 0,0,576,320 )
    backgroundimg.x = display.contentWidth*0.5
    backgroundimg.y = display.contentHeight*0.5
    sceneGroup:insert( backgroundimg )

    local pause = display.newImage( "image/pauseBTN.png" )
    pause.x = 508
    pause.y = 20
    sceneGroup:insert( pause )

    circle = {'c1','c2','c3','c4'}

    local function choice ( event )
        randCircle = circle[ math.random( #circle ) ]
        print(randCircle)
    end

    timer.performWithDelay( 3000, choice, 0 )

    local function tapListener( event )

    end

    c1 = display.newCircle( 75,100,75 )
    c1:setFillColor( 0,0,0 )
    sceneGroup:insert( c1 )
    c1:addEventListener( "tap", tapListener )

    c2 = display.newCircle( 300,100,75 )
    c2:setFillColor(0,0,0)
    sceneGroup:insert( c2 )
    c2:addEventListener( "tap", tapListener )

    c3 = display.newCircle( 187.5,225,75 )
    c3:setFillColor(0,0,0)
    sceneGroup:insert( c3 )
    c3:addEventListener( "tap", tapListener )

    c4 = display.newCircle( 412.5,225,75 )
    c4:setFillColor(0,0,0)
    sceneGroup:insert( c4 )
    c4:addEventListener( "tap", tapListener )

end

-- "scene:show()"
function scene:show( event )

    local sceneGroup = self.view
    local phase = event.phase

    if ( phase == "will" ) then

    elseif ( phase == "did" ) then

    end
end

-- "scene:hide()"
function scene:hide( event )

    local sceneGroup = self.view
    local phase = event.phase

    if ( phase == "will" ) then

    elseif ( phase == "did" ) then

    end
end

-- "scene:destroy()"
function scene:destroy( event )

    local sceneGroup = self.view

end

-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )

return scene
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用户107090
用户107090

你需要实际对象,而不是字符串:

circle = {c1,c2,c3,c4}

这行代码应该在圆形创建后执行。

在定义 choice 之前添加

local circle
2015-04-14 12:36:57