Love2d玩家向下跳跃。

我在 Love2d 中尝试让我的玩家跳跃。他跳了起来,但向下跳。是的,向下跳。就像进入地面一样。我需要一些帮助来弄清楚这个问题,我已经尽可能地尝试了所有合理的解决方案(例如将跳跃高度设置为负数等),但都没有效果。

以下是代码,希望你们能帮忙。

-----------------
--- LOVE.LOAD ---
-----------------
function love.load()
    love.graphics.setBackgroundColor(92,217,255)
    playerIdle=love.graphics.newImage('/sprites/spriteTestIdle.png')
    playerLeft=love.graphics.newImage('/sprites/spriteTestFlip.png')
    playerRight=love.graphics.newImage('/sprites/spriteTest.png')
    player={}
    player.image=playerIdle
    player.x=400
    player.y=303
    player.speed=200
    player.y_velocity=303
    gravity=600
    jumpHeight=200
    hills=love.graphics.newImage('/sprites/spriteHills.png')
end
-------------------
--- LOVE.UPDATE ---
-------------------
function love.update(dt)

    if (player.x>735) then

        if (love.keyboard.isDown('left') or love.keyboard.isDown('a') or love.keyboard.isDown('right') or love.keyboard.isDown('d')) then
            player.x=player.x-(player.speed*dt)
        end

    elseif (player.x<-10) then

        if (love.keyboard.isDown('left') or love.keyboard.isDown('a') or love.keyboard.isDown('right') or love.keyboard.isDown('d')) then
            player.x=player.x+(player.speed*dt)
        end

    else

        if (love.keyboard.isDown('right') or love.keyboard.isDown('d')) then
            player.image=playerRight
            player.x=player.x+(player.speed*dt)
        elseif (love.keyboard.isDown('left') or love.keyboard.isDown('a')) then
            player.image=playerLeft
            player.x=player.x-(player.speed*dt)
        else
            player.image=playerIdle
            player.x=player.x
        end

    end

    if (player.y_velocity ~= 303) then
        player.y = player.y + player.y_velocity * dt
        player.y_velocity = player.y_velocity - gravity * dt

        if (player.y < 303) then
            player.y_velocity = 303
            player.y = 303
        end

    end

end
-----------------------
--- LOVE.KEYPRESSED ---
-----------------------
function love.keypressed(key)

    if (key == " ") then

        if (player.y_velocity == 303) then
            player.y_velocity = jumpHeight
        end

    end

end
-----------------
--- LOVE.DRAW ---
-----------------
function love.draw()
    love.graphics.draw(hills, 0, 0)
    love.graphics.draw(player.image, player.x, player.y)
end

这里是 main.love 文件。

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用户882913
用户882913

我认为你的问题是你没有以正确的方式看待坐标系。

enter image description here

当你向下移动时,Y 值会增加! 不像你在大多数数学课堂中所看到的那样减少。

要修复你的 main.lua,只需替换这些代码:

jumpHeight= -200 --在 love.load 中
player.y_velocity = player.y_velocity - gravity * dt --在 love.update 中
if (player.y > 303) then --在 love.update 中

我希望这对你来说是清楚的,祝好运(我喜欢这个图形)。

另外,如果你想更快地获得帮助,你可以直接发布到 Love2d Forums

2013-02-13 21:13:41