如何将此Lua代码转换为Unity中的C#以进行包装开放模拟
我正在尝试将我的Lua脚本转换为Unity中的C#,我需要帮助完成这项工作。
我尝试学习C#来完成转换,但是对C#不太了解。
PackOpening = function(x) local r = math.random(1,261) return x[r] end
IconsPack = {"Pele 99 Rated","Ronaldo 97 Rated","Ronaldo 96 Rated","Cruyff 95 Rated","Pele 95 Rated","Ronaldinho 95 Rated","Eusebio 94 Rated","Cruyff 94 Rated","Best 94 Rated","Henry 94 Rated","Ronaldinho 94 Rated","Ronaldo 94 Rated","Van Basten 94 Rated","Lineker 93 Rated","Luis Figo 93 Rated","Eusebio 93 Rated","Best 93 Rated","Gullit 93 Rated","Henry 93 Rated","Van Basten 93 Rated","Del Piero 93 Rated","Van Nistelrooy 93 Rated","Lineker 92 Rated","Rivaldo 92 Rated","Raul 92 Rated","Luis Figo 92 Rated","Stoichkov 92 Rated","Del Piero 92 Rated","Bergkamp 92 Rated","Butragueno 92 Rated","Kluivert 92 Rated","Van Nistelrooy 92 Rated","Shearer 92 Rated","Inzaghi 91 Rated","Kluivert 91 Rated","Cruyff 91 Rated","Micheal Owen 91 Rated","Eusebio 91 Rated","Pele 91 Rated","Shearer 91 Rated","Shevchenko 91 Rated","Van Basten 91 Rated","Hernandez 91 Rated","Klose 91 Rated","Trezeguet 91 Rated","Luis Figo 90 Rated","Best 90 Rated","Henry 90 Rated","Hernandez 90 Rated","Inzaghi 90 Rated","Larsson 90 Rated","Zola 90 Rated","Rivaldo 90 Rated","Ronaldo 90 Rated","Butragueno 90 Rated","Van Nistelrooy","Lineker 89 Rated","Baggio 89 Rated","Laudrup 89 Rated","Cruyff 89 Rated","Eusebio 89 Rated","Shearer 89 Rated","Van Basten 89 Rated","Klose 89 Rated"} print(PackOpening(IconsPack))
我预计math.random函数可能不起作用,但请尝试。
- Lua 虚拟机加密load(string.dump(function)) 后执行失败问题如何解决
- 我想创建一个 Nginx 规则,禁止访问
- 如何将两个不同的lua文件合成一个 东西有点长 大佬请耐心看完 我是小白研究几天了都没搞定
- 如何在roblox studio中1:1导入真实世界的地形?
- 求解,lua_resume的第二次调用继续执行协程问题。
- 【上海普陀区】内向猫网络招募【Skynet游戏框架Lua后端程序员】
- SF爱好求教:如何用lua实现游戏内调用数据库函数实现账号密码注册?
- Lua实现网站后台开发
- LUA错误显式返回,社区常见的规约是怎么样的
- lua5.3下载库失败
- 请问如何实现文本框内容和某个网页搜索框内容连接,并把网页输出来的结果反馈到另外一个文本框上
- lua lanes多线程使用
- 一个kv数据库
- openresty 有没有比较轻量的 docker 镜像
- 想问一下,有大佬用过luacurl吗
- 在Lua执行过程中使用Load函数出现问题
- 为什么 neovim 里没有显示一些特殊字符?
- Lua比较两个表的值(不考虑键的顺序)
- 有个lua简单的项目,外包,有意者加微信 liuheng600456详谈,最好在成都
- 如何在 Visual Studio 2022 中运行 Lua 代码?

在.NET中没有
Random的默认实例,因此必须创建一个实例。var表示local。数组初始化器的语法略微冗长。C#是静态(并且强)类型化的,但是类型常常可以被推断出来。在这种情况下,数组元素为
String,因此数组值和变量都是String数组。元素的范围从0开始。Func<String[], String>是一个委托的类型,它接受一个String数组并返回一个String。在下面的语法中,不幸的是,类型不能被推断出来。Console.WriteLine与print有些相似。var random = new Random(); var IconsPack = new[] { "Pele 99 Rated", "Ronaldo 97 Rated", "Ronaldo 96 Rated", "Cruyff 95 Rated", "Pele 95 Rated", "Ronaldinho 95 Rated", "Eusebio 94 Rated", "Cruyff 94 Rated", "Best 94 Rated", "Henry 94 Rated", "Ronaldinho 94 Rated", "Ronaldo 94 Rated", "Van Basten 94 Rated", "Lineker 93 Rated", "Luis Figo 93 Rated", "Eusebio 93 Rated", "Best 93 Rated", "Gullit 93 Rated", "Henry 93 Rated", "Van Basten 93 Rated", "Del Piero 93 Rated", "Van Nistelrooy 93 Rated", "Lineker 92 Rated", "Rivaldo 92 Rated", "Raul 92 Rated", "Luis Figo 92 Rated", "Stoichkov 92 Rated", "Del Piero 92 Rated", "Bergkamp 92 Rated", "Butragueno 92 Rated", "Kluivert 92 Rated", "Van Nistelrooy 92 Rated", "Shearer 92 Rated", "Inzaghi 91 Rated", "Kluivert 91 Rated", "Cruyff 91 Rated", "Micheal Owen 91 Rated", "Eusebio 91 Rated", "Pele 91 Rated", "Shearer 91 Rated", "Shevchenko 91 Rated", "Van Basten 91 Rated", "Hernandez 91 Rated", "Klose 91 Rated", "Trezeguet 91 Rated", "Luis Figo 90 Rated", "Best 90 Rated", "Henry 90 Rated", "Hernandez 90 Rated", "Inzaghi 90 Rated", "Larsson 90 Rated", "Zola 90 Rated", "Rivaldo 90 Rated", "Ronaldo 90 Rated", "Butragueno 90 Rated", "Van Nistelrooy", "Lineker 89 Rated", "Baggio 89 Rated", "Laudrup 89 Rated", "Cruyff 89 Rated", "Eusebio 89 Rated", "Shearer 89 Rated", "Van Basten 89 Rated", "Klose 89 Rated" }; Func<String[], String> PackOpening = (x) => { var r = random.Next(0, x.Length - 1); return x[r]; }; Console.WriteLine(PackOpening(IconsPack));正如您所看到的,通过适当的库函数替换、语法调整和静态类型使用,可以非常简单。编译时类型推断使读取变得更加容易。