GMOD LUA: 限制电线支持到特定职业

如果你正在阅读这篇文章,我预计你已经了解了 lua 和 Gmod 如何搭配使用。我正在重写一个带有电线支持的淡入淡出门插件,在一个 DarkRP Gmod 服务器上。我无法限制电线支持到特定的 DarkRP 工作。为了方便起见,我试图将其限制到 TEAM_GANG 工作。这是我更改的代码。

local function customCheck(pl)
    return table.HasValue({TEAM_GANG}, pl:Team())
end

local function dooEet(pl, Ent, stuff)
    if Ent.isFadingDoor then
        if Ent.fadeDeactivate then Ent:fadeDeactivate() end
        RemoveKeys(Ent)
    else
        Ent.isFadingDoor = true
        Ent.fadeActivate = fadeActivate
        Ent.fadeDeactivate = fadeDeactivate
        Ent.fadeToggleActive = fadeToggleActive
        Ent:CallOnRemove("Fading Doors", RemoveKeys)
        if WireLib and customCheck(pl) then
            doWireInputs(Ent)
            doWireOutputs(Ent)
            Ent.fadeTriggerInput = Ent.fadeTriggerInput or Ent.TriggerInput
            Ent.TriggerInput = TriggerInput
            if !Ent.IsWire then
                if !Ent.fadePreEntityCopy and Ent.PreEntityCopy then Ent.fadePreEntityCopy = Ent.PreEntityCopy end
                Ent.PreEntityCopy = PreEntityCopy
                if !Ent.fadePostEntityPaste and Ent.PreEntityCopy then Ent.fadePostEntityPaste = Ent.PostEntityPaste end
                Ent.PostEntityPaste = PostEntityPaste
            end
        end
    end
    Ent.fadeUpNum = numpad.OnUp(pl, stuff.key, "Fading Door onUp", Ent)
    Ent.fadeDownNum = numpad.OnDown(pl, stuff.key, "Fading Door onDown", Ent)
    Ent.fadeToggle = stuff.toggle
    Ent.fadeReversed = stuff.reversed
    Ent.fadeKey = stuff.key
    Ent.fadeCanDisableMotion = stuff.CanDisableMotion
    Ent.fadeDoorMaterial = stuff.DoorMaterial
    Ent.fadeDoorOpenSound = stuff.DoorOpenSound
    Ent.fadeDoorLoopSound = stuff.DoorLoopSound
    Ent.fadeDoorCloseSound = stuff.DoorCloseSound
    if stuff.reversed then Ent:fadeActivate() end
    duplicator.StoreEntityModifier(Ent, "Fading Door", stuff)
    return true
end

我只添加了 customCheck 函数

local function customCheck(pl)
    return table.HasValue({TEAM_GANG}, pl:Team())
end

并在这里检查了团队

if WireLib and customCheck(pl) then

这导致所有工作都无法访问,并且也不会给 TEAM_GANG 工作访问权限。我不知道为什么它不起作用,也找不到其他方法来解决问题,所以我有些困难。

如果你想要完整的代码,我已经将其粘贴到了 pastebin 上。链接:https://pastebin.com/UrkyK8e2

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用户7137566
用户7137566

我发现了另外一种方法,而且它起作用了。

现在的代码看起来像这样。

local function dooEet(pl, Ent, stuff)
    if Ent.isFadingDoor then
        if Ent.fadeDeactivate then Ent:fadeDeactivate() end
        RemoveKeys(Ent)
    else
        Ent.isFadingDoor = true
        Ent.fadeActivate = fadeActivate
        Ent.fadeDeactivate = fadeDeactivate
        Ent.fadeToggleActive = fadeToggleActive
        Ent:CallOnRemove("Fading Doors", RemoveKeys)
        if WireLib then
            if (team.GetName(pl:Team()) == "Gangster") then
                doWireInputs(Ent)
                doWireOutputs(Ent)
                Ent.fadeTriggerInput = Ent.fadeTriggerInput or Ent.TriggerInput
                Ent.TriggerInput = TriggerInput
                if !Ent.IsWire then
                    if !Ent.fadePreEntityCopy and Ent.PreEntityCopy then Ent.fadePreEntityCopy = Ent.PreEntityCopy end
                    Ent.PreEntityCopy = PreEntityCopy
                    if !Ent.fadePostEntityPaste and Ent.PreEntityCopy then Ent.fadePostEntityPaste = Ent.PostEntityPaste end
                    Ent.PostEntityPaste = PostEntityPaste
                end
            end
        end
    end
    Ent.fadeUpNum = numpad.OnUp(pl, stuff.key, "Fading Door onUp", Ent)
    Ent.fadeDownNum = numpad.OnDown(pl, stuff.key, "Fading Door onDown", Ent)
    Ent.fadeToggle = stuff.toggle
    Ent.fadeReversed = stuff.reversed
    Ent.fadeKey = stuff.key
    Ent.fadeCanDisableMotion = stuff.CanDisableMotion
    Ent.fadeDoorMaterial = stuff.DoorMaterial
    Ent.fadeDoorOpenSound = stuff.DoorOpenSound
    Ent.fadeDoorLoopSound = stuff.DoorLoopSound
    Ent.fadeDoorCloseSound = stuff.DoorCloseSound
    if stuff.reversed then Ent:fadeActivate() end
    duplicator.StoreEntityModifier(Ent, "Fading Door", stuff)
    return true
end
2017-07-11 15:50:05