我一直收到这个错误消息,但我不知道是什么
2017-4-27 18:45:10
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好的,我制作了一个用Lua语言编写的roblox脚本,可以随机产生一个武器,但我一直收到如下错误消息:
script.Parent.MouseButton1Click:connect(function(player)
local BackPack = player.BackPack
wait(0.5)
if player.Leaderstats.Money >= 100 then
local randomizer = math.random(0,10)
if randomizer == 1 then
local knife1 = game.Lighting.CookieKnife:Clone()
knife1.Parent = BackPack
elseif randomizer == 2 then
local knife2 = game.Lighting.Cleaver:Clone()
knife2.Parent = BackPack
elseif randomizer == 3 then
local knife3 = game.Lighting.RustyCleaver:Clone()
knife3.Parent = BackPack
elseif randomizer == 4 then
local knife4 = game.Lighting.WhiteCleaver:Clone()
knife4.Parent = BackPack
elseif randomizer == 5 then
local knife5 = game.Lighting["Sparkley Knife"]:Clone()
knife5.Parent = BackPack
elseif randomizer == 6 then
local knife6 = game.Lighting.CommonKnife:Clone()
knife6.Parent = BackPack
elseif randomizer == 7 then
local knife7 = game.Lighting.CommonKnife:Clone()
knife7.Parent = BackPack
elseif randomizer == 8 then
local knife8 = game.Lighting.CookieKnife:Clone()
knife8.Parent = BackPack
elseif randomizer == 9 then
local knife9 = game.Lighting.ExpensiveKnife:Clone()
knife9.Parent = BackPack
elseif randomizer == 10 then
local knife10 = game.Lighting.CookieKnife:Clone()
knife10.Parent = BackPack
end
end
end)
好的,我制作了一个用Lua语言编写的roblox脚本,可以随机产生一个武器,但我一直收到如下错误消息:
12:40:50.574 - Players.Player1.PlayerGui.Shop.Main.Frame.RCK.randomweapons2:2: attempt to index global 'player' (a nil value) 12:40:50.575 - Stack Begin 12:40:50.576 - Script 'Players.Player1.PlayerGui.Shop.Main.Frame.RCK.randomweapons2', Line 2 12:40:50.576 - Stack End
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.MouseButton1Click事件不会把player作为参数传递,因此在之前定义player为game.Players.LocalPlayer,这样就可以避免所面临的问题,因为定义的player是一个空值,因为事件没有传递参数。如果你的原因是因为它是表面/广告牌 GUI,那么只需将 GUI 父级设置为玩家的PlayerGui(放入StarterGui中),并将 GUI 的装饰者设置为以前所在的部件。以下是修改过的代码:local player = game.Players.LocalPlayer script.Parent.MouseButton1Click:connect(function() local BackPack = player.BackPack wait(0.5) if player.Leaderstats.Money >= 100 then local randomizer = math.random(0,10) if randomizer == 1 then local knife1 = game.Lighting.CookieKnife:Clone() knife1.Parent = BackPack elseif randomizer == 2 then local knife2 = game.Lighting.Cleaver:Clone() knife2.Parent = BackPack elseif randomizer == 3 then local knife3 = game.Lighting.RustyCleaver:Clone() knife3.Parent = BackPack elseif randomizer == 4 then local knife4 = game.Lighting.WhiteCleaver:Clone() knife4.Parent = BackPack elseif randomizer == 5 then local knife5 = game.Lighting["Sparkley Knife"]:Clone() knife5.Parent = BackPack elseif randomizer == 6 then local knife6 = game.Lighting.CommonKnife:Clone() knife6.Parent = BackPack elseif randomizer == 7 then local knife7 = game.Lighting.CommonKnife:Clone() knife7.Parent = BackPack elseif randomizer == 8 then local knife8 = game.Lighting.CookieKnife:Clone() knife8.Parent = BackPack elseif randomizer == 9 then local knife9 = game.Lighting.ExpensiveKnife:Clone() knife9.Parent = BackPack elseif randomizer == 10 then local knife10 = game.Lighting.CookieKnife:Clone() knife10.Parent = BackPack end end end)希望这可以帮助你!