在C++中调用Lua脚本时要求Lua模块

我在使用VS2015的C++应用程序中运行Lua5.1的非常简单的Lua脚本,没有问题,原始Lua很好。但是当我尝试导入lua模块“socket.http”时,我的应用程序不喜欢它,因为我想象它找不到模块。

我的问题是如何允许我的Lua脚本(从c++运行)访问像socket.http这样的Lua模块?

我的project.cpp

#include "stdafx.h"
#include <iostream>

extern "C"
{
#include <../dependancies/lua51/include/lua.h>
#include <../dependancies/lua51/include/lauxlib.h>
#include <../dependancies/lua51/include/lualib.h>
}

void report_errors(lua_State *L, int status)
{
    if (status != 0)
    {
        printf("-- %s\n", lua_tostring(L, -1));
        lua_pop(L, 1); // remove error message
    }
}

int main()
{
    // create a Lua state
    lua_State* L = luaL_newstate();

    // load standard libs
    luaL_openlibs(L);

    int lscript = luaL_dofile(L, "test1.lua");

    report_errors(L, lscript);

    system("PAUSE");
    return 0;
}

test1.lua

local http = require("socket.http")

errors

 module 'socket.http' not found:
    no field package.preload['socket.http']
    no file '.\socket\http.lua'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\lua\socket\http.lua'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\lua\socket\http\init.lua'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket\http.lua'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket\http\init.lua'
    no file 'C:\Program Files (x86)\Lua\5.1\lua\socket\http.luac'
    no file '.\socket\http.dll'
    no file '.\socket\http51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket\http.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket\http51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\socket\http.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\socket\http51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\loadall.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\loadall.dll'
    no file '.\socket.dll'
    no file '.\socket51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\socket.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\socket51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\loadall.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\loadall.dll'
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用户5675002
用户5675002

无论您是从 C++ 开始还是从 Lua 命令行解释器开始编写脚本,模块的规则都是相同的。

您必须将该模块放在 Lua 搜寻/加载程序尝试查找它的路径中。查看搜索路径列表,在其中一个搜索路径中放置该 http dll(使用与您的项目相同的设置编译,以防 Lua 静态链接)。

并且您必须将该模块与您的程序一起分发,不要期望它在用户的计算机上安装。

2017-03-02 13:07:20