在 corona 中重置得分的按钮
2017-3-1 5:48:15
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我正在尝试学习 corona。我已经创建了一个样例应用程序,在这个应用中,每次点击气球时得分都会增加1。我添加了一个按钮,如果你点击它,得分应该返回到0。
local tapCount = 0
local widget = require "widget"
local background = display.newImageRect( "background.jpg", 700,1075)
background.x = display.contentCenterX
background.y = display.contentCenterY
local tapText = display.newText( tapCount, display.contentCenterX, 20, native.systemFont, 40 )
tapText:setFillColor( 0, 0, 0 )
local platform = display.newImageRect( "panel.png", 300, 50 )
platform.x = display.contentCenterX
platform.y = display.contentHeight-25
local balloon = display.newImageRect( "baloon.png", 112, 112 )
balloon.x = display.contentCenterX
balloon.y = display.contentCenterY
balloon.alpha = 0.8
local physics = require( "physics" )
physics.start()
physics.addBody( platform, "static" )
physics.addBody( balloon, "dynamic", { radius=50, bounce=0.3 } )
local myButton=widget.newButton{
--The id can be used to tell you what button was pressed in your button event
id = "myTextButton",
--This is the text label to put on the button
label = "重置",
--This is the start x coordinate of the Top Left Corner
left = 150,
--This is the start y coordinate of the Top Left Corner
top = 150,
--Emboss can be true or false, tells it to make the label look embossed/inset
emboss = true,
--The border around the outside of the button
strokeWidth = 4,
--How round to make the corners
cornerRadius = 8,
--this tells it what function to call when you press the button
onEvent = myButtonEvent
}
local function pushBalloon()
balloon:applyLinearImpulse( 0, -0.75, balloon.x, balloon.y )
tapCount = tapCount + 1
tapText.text = tapCount
end
local myButtonEvent = function (event )
if (event.phase == "release") then
tapCount = 0
tapText.text = tapCount
end
end
balloon:addEventListener( "tap", pushBalloon )
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所以尝试:
方法一:在使用代码中的名称之前放置“myButtonEvent”函数的定义。
local myButtonEvent = function (event ) if (event.phase == "ended") then tapCount = 0 tapText.text = tapCount end end local myButton=widget.newButton{ --The id can be used to tell you what button was pressed in your button event id = "myTextButton", --This is the text label to put on the button label = "Reset", --This is the start x coordinate of the Top Left Corner left = 150, --This is the start y coordinate of the Top Left Corner top = 150, --Emboss can be true or false, tells it to make the label look embossed/inset emboss = true, --The border around the outside of the button strokeWidth = 4, --How round to make the corners cornerRadius = 8, --this tells it what function to call when you press the button onEvent = myButtonEvent }方法二:使用前向声明。
local myButtonEvent -- 放在文件顶部