Lua 编写的 Mod 无法正常工作
2016-11-13 16:34:30
收藏:0
阅读:60
评论:0
我有一个针对游戏 Factorio 的 Mod,最初是由其他人编写的,我进行了一些修改,并尝试使其保持更新。但是在最新的 Factorio 版本中,它会提示以下错误:
__DriveAssist__/control.lua:3:尝试对字段'player'进行索引(一个空值)
相关的代码如下:
script.on_event(defines.events.on_tick, function(event)
if game.tick%20 == 0 then
if game.player.vehicle and game.player.vehicle.valid and game.player.vehicle.type == "car" then
if game.player.gui.left.frameDA == nil then
frameDA = game.player.gui.left.add{type = "frame", name = "frameDA", direction = "horizontal"}
local tab = frameDA.add{type ="table", name = "tableDA", colspan = 3}
tab.add{type = "button", name = "buttonDANorthWest", caption = "NW"}
tab.add{type = "button", name = "buttonDANorth", caption = "N"}
tab.add{type = "button", name = "buttonDANorthEast", caption = "NE"}
tab.add{type = "button", name = "buttonDAWest", caption = "W"}
tab.add{type = "label", name = "DAblank4", caption = " "}
tab.add{type = "button", name = "buttonDAEast", caption = "E"}
tab.add{type = "button", name = "buttonDASouthWest", caption = "SW"}
tab.add{type = "button", name = "buttonDASouth", caption = "S"}
tab.add{type = "button", name = "buttonDASouthEast", caption = "SE"}
end
elseif game.player.gui.left.frameDA then
game.player.gui.left.frameDA.destroy()
end
end
end)
script.on_event(defines.events.on_gui_click, function(event)
if event.element.name == "buttonDANorth" then
game.player.vehicle.orientation = 0.0
-- game.player.print("北")
elseif event.element.name == "buttonDANorthWest" then
game.player.vehicle.orientation = 0.875
-- game.player.print("西北")
elseif event.element.name == "buttonDAWest" then
game.player.vehicle.orientation = 0.75
-- game.player.print("西")
elseif event.element.name == "buttonDASouthWest" then
game.player.vehicle.orientation = 0.625
-- game.player.print("西南")
elseif event.element.name == "buttonDASouth" then
game.player.vehicle.orientation = 0.5
-- game.player.print("南")
elseif event.element.name == "buttonDASouthEast" then
game.player.vehicle.orientation = 0.375
-- game.player.print("东南")
elseif event.element.name == "buttonDAEast" then
game.player.vehicle.orientation = 0.25
-- game.player.print("东")
elseif event.element.name == "buttonDANorthEast" then
game.player.vehicle.orientation = 0.125
-- game.player.print("东北")
-- else
-- game.player.print(event.element.name or "元素缺少名称!")
end
end)
点赞
评论区的留言会收到邮件通知哦~
推荐文章
- Lua 虚拟机加密load(string.dump(function)) 后执行失败问题如何解决
- 我想创建一个 Nginx 规则,禁止访问
- 如何将两个不同的lua文件合成一个 东西有点长 大佬请耐心看完 我是小白研究几天了都没搞定
- 如何在roblox studio中1:1导入真实世界的地形?
- 求解,lua_resume的第二次调用继续执行协程问题。
- 【上海普陀区】内向猫网络招募【Skynet游戏框架Lua后端程序员】
- SF爱好求教:如何用lua实现游戏内调用数据库函数实现账号密码注册?
- Lua实现网站后台开发
- LUA错误显式返回,社区常见的规约是怎么样的
- lua5.3下载库失败
- 请问如何实现文本框内容和某个网页搜索框内容连接,并把网页输出来的结果反馈到另外一个文本框上
- lua lanes多线程使用
- 一个kv数据库
- openresty 有没有比较轻量的 docker 镜像
- 想问一下,有大佬用过luacurl吗
- 在Lua执行过程中使用Load函数出现问题
- 为什么 neovim 里没有显示一些特殊字符?
- Lua比较两个表的值(不考虑键的顺序)
- 有个lua简单的项目,外包,有意者加微信 liuheng600456详谈,最好在成都
- 如何在 Visual Studio 2022 中运行 Lua 代码?
